Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
31 |
Orlando Thompson accepted an offer of inducements to betray Orlando Thompson's faith. Gain 90,000 in cash. |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Orlando Thompson easily defeat. |
5 |
34 |
Gain Enemy if Orlando Thompson don't already have one. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Orlando Thompson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |