Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Orval Corney's Contacts or Allies betrays Orval Corney, ending Orval Corney's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
Orval Corney went above and beyond the call of duty. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
29 |
Good fortune |
4 |
30 |
Dropped out of the merchant academy. |
5 |
30 |
Voluntarily left Intelligence |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
33 |
Orval Corney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Returned to Agent (Intelligence). |
6 |
35 |
Go undercover to investigate an enemy. |
6 |
35 |
A job goes wrong, forcing Orval Corney to flee off-planet. |
6 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |