Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Ossie Porter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ossie Porter fail to help. Gain an Enemy. |
1 |
20 |
Ossie Porter's ship is damaged, and Ossie Porter have to hitch-hike Ossie Porter's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 2 Enemies. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Army (Infantry). |
3 |
29 |
Advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Ossie Porter faith is shaken. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Ossie Porter come into conflict with a splinter group Ossie Porter's own religion which maintains Ossie Porter's version is the wrong one. Gain 2 Rivals. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
A good deal ensures Ossie Porter is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |