Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Otho Halpine don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Drafted into Law Enforcement |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Returned to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Otho Halpine's Contacts or Allies betrays Otho Halpine, ending Otho Halpine's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Corporate Agent (Agent). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Otho Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Returned to Agent (Law Enforcement). |
6 |
37 |
Established a network of contacts. Gain 3 contacts. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |