Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Otis Whitlock's Contacts or Allies betrays Otis Whitlock, ending Otis Whitlock's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Otis Whitlock's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Moved to a new world. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
29 |
Uncover a major conspiracy against Otis Whitlock's employers. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Rewarded for a successful mission. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
37 |
A police detective or rival criminal forces Otis Whitlock to flee and vows to hunt Otis Whitlock down. Gain an Enemy. |
6 |
40 |
Forced to muster out. |