Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Ounkakhkoe's business or ship thrives. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Make an unexpected connection outside Ounkakhkoe's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A series of bad deals and decisions force Ounkakhkoe into bankruptcy. Ounkakhkoe salvages what Ounkakhkoe can. |
6 |
32 |
Failed to qualify for Line/Crew (Navy). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Encounter a Psionic institute. |
6 |
36 |
Tested for psionic powers |
7 |
36 |
Became a Psion (Wild Talent). |
7 |
37 |
Use Ounkakhkoe's psionic powers in an unethical fashion. Gain an enemy. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |