Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Paabwo's scout ship is one of the first on the scene to rescue the survivors of a disaster but Paabwo fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Paabwo's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Paabwo spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Paabwo have no idea what happened to Paabwo – they found Paabwo's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
29 |
Returned to Scout (Explorer). |
5 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
30 |
Returned to Agent (Law Enforcement). |
6 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
34 |
Became a Drifter (Wanderer). |
7 |
37 |
Paabwo run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |