Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Political upheaval strikes Pat McRae's homeworld, and Pat McRae is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was injured. |
3 |
27 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attacked by enemies that Pat McRae easily defeat. |
4 |
34 |
Gain Enemy if Pat McRae don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Pat McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |