Pat McRae  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 40 M 1 (-2) 4 (-1) 7 (0) 2 (-2) 10 (1) 7 (0)1472A7
Contrarian
 
Skills
Admin 0
Advocate 0
Art (Presentation) 0
Astrogation 1
Athletics (Endurance) 1
Broker 0
Diplomat 0
Electronics 0
Explosives 1
Gun Combat (Slug) 1
Leadership 0
Melee (Grapple) 1
Pilot 0
Profession (Hostile Environment) 0
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 02
Drifter Scavenger 13
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Political upheaval strikes Pat McRae's homeworld, and Pat McRae is caught up in the revolution.
2 22 Continued as Citizen (Corporate).
2 26 Advanced training in a specialist field.
3 26 Voluntarily left Corporate
3 26 Failed to qualify for Enforcer (Rogue).
3 26 Became a Drifter (Scavenger).
3 27 Attempted a risky adventure and was injured.
3 27 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 34 Attacked by enemies that Pat McRae easily defeat.
4 34 Gain Enemy if Pat McRae don't already have one.
5 34 Continued as Drifter (Scavenger).
5 38 Pat McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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