Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Pawe-ebwa Te-ta's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pawe-ebwa Te-ta fail to help. Gain an Enemy. |
1 |
20 |
Pawe-ebwa Te-ta inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Psychologically damaged by Pawe-ebwa Te-ta's time in the scouts. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Pawe-ebwa Te-ta's Contacts or Allies betrays Pawe-ebwa Te-ta, ending Pawe-ebwa Te-ta's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
A good deal ensures Pawe-ebwa Te-ta is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |