Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Peter Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
Advanced training in a specialist field. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Voluntarily left Intelligence |
3 |
25 |
Failed to qualify for Journalist (Entertainer). |
3 |
25 |
Returned to Drifter (Scavenger). |
3 |
29 |
Peter Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
35 |
Spend several years jumping from world to world in Peter Williams's scout ship. |