Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Phil Green run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
21 |
Offered job by a patron. Now owe him a favor. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
27 |
Voluntarily left Line/Crew |
4 |
27 |
Became a Merchant (Merchant Marine). |
4 |
30 |
Imperial trade restrictions force Phil Green out of business. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
32 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
Phil Green secretly provide religious rites for a dying leader or noble, although they do not share Phil Green's faith. Gain an Ally in the family and a Rival who disagrees with Phil Green's choice. |
6 |
36 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
36 |
Continued as Believer (Holy Warrior). |
7 |
37 |
Phil Green refuse to secretly provide religious rites for a dying leader or noble, because they do not share Phil Green's faith. |
7 |
40 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |