Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
22 |
An expedition or voyage goes wrong, leaving Ralph Rogers stranded in the wilderness. |
3 |
22 |
Became a Merchant (Broker). |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
4 |
26 |
Continued as Merchant (Broker). |
4 |
29 |
A sudden war destroys Ralph Rogers's trade routes and contacts, forcing Ralph Rogers to flee that region of space. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Survived a risky adventure but gained nothing. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Severely injured. Owe 10,000 for medical bills. |
7 |
36 |
Became a Entertainer (Performer). |
7 |
37 |
Find Ancient Technology. |