Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Good fortune |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A sudden war destroys Roger Hawdon's trade routes and contacts, forcing Roger Hawdon to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Scholar (Scientist). |
6 |
35 |
Roger Hawdon's work is sabotaged by unknown parties. Roger Hawdon may salvage what Roger Hawdon can and give up. |
7 |
35 |
Became a Scout (Courier). |
7 |
38 |
Roger Hawdon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Roger Hawdon fail to help. Gain an Enemy. |
7 |
38 |
Roger Hawdon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |