Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Ruby Marshall is rewarded for Ruby Marshall's diligence or cunning. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Ruby Marshall learn something Ruby Marshall should not have – a corporate secret, a political scandal – which Ruby Marshall can profit from illegally. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Ruby Marshall's business expands, Ruby Marshall's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Ruby Marshall's Contacts or Allies betrays Ruby Marshall, ending Ruby Marshall's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Switched to Citizen (Colonist). |
6 |
37 |
A revolution, attack or other unusual event throws Ruby Marshall's life into chaos, forcing Ruby Marshall to leave the planet. |