Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A job goes wrong, forcing Rush Myers to flee off-planet. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
A sudden war destroys Rush Myers's trade routes and contacts, forcing Rush Myers to flee that region of space. |
3 |
25 |
Gain rebels as Enemy |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Gained a contact. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |