Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Scholar (Field Researcher). |
2 |
26 |
A disaster leaves several injured, and others blame Russel Terry, forcing Russel Terry to leave Russel Terry's career. Gain a Rival. |
2 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Russel Terry's ship is damaged, and Russel Terry have to hitch-hike Russel Terry's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Russel Terry's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |