Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Good fortune |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
29 |
Ruth Washington's ship is damaged, and Ruth Washington have to hitch-hike Ruth Washington's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 4 Contacts. Gain 2 Enemies. |
5 |
29 |
Failed to qualify for Intelligence (Agent). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Spend time with an alien race. Gain a contact. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |