Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Same McDermot survey an alien world. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Same McDermot spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Gain a contact in an alien race. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Same McDermot spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Gain a contact in an alien race. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Same McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |