Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Sampson Fullmore far from home. |
3 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Sampson Fullmore come into conflict with a splinter group Sampson Fullmore's own religion which maintains Sampson Fullmore's version is the wrong one. Gain 3 Rivals. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Sampson Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
32 |
Sampson Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Sampson Fullmore faith is shaken. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Sampson Fullmore is sent to a new community or parish to preach The Word among the poor. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |