Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Worker (Citizen). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
28 |
Betrayed by a friend. One of Sampson Lamb's Contacts or Allies betrays Sampson Lamb, ending Sampson Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
32 |
Sampson Lamb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
32 |
Continued as Believer (Mainstream Believer). |
4 |
35 |
Sampson Lamb is chosen to represent Sampson Lamb's faith in a vid show or other highly public forum. |
4 |
36 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
5 |
36 |
Voluntarily left Mainstream Believer |
5 |
36 |
Failed to qualify for Journalist (Entertainer). |
5 |
36 |
Returned to Drifter (Wanderer). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
37 |
Gain Enemy if Sampson Lamb don't already have one. |
5 |
40 |
Promoted to Drifter (Wanderer) rank 1. |