Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Sandy Winn learn something Sandy Winn should not have – a corporate secret, a political scandal – which Sandy Winn can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Sandy Winn befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Sandy Winn Sandy Winn's job. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
31 |
Sandy Winn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sandy Winn fail to help. Gain an Enemy. |
4 |
31 |
Sandy Winn have no idea what happened to Sandy Winn – they found Sandy Winn's ship drifting on the fringes of friendly space. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Voluntarily left Surveyor |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |