Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Entered Merchant Academy with the Business curriculum. |
5 |
31 |
Become leader in social movement. |
5 |
31 |
Gain an Ally and an Enemy. |
5 |
32 |
Graduated with honors. |
6 |
32 |
Became a Merchant (Broker). |
6 |
32 |
Promoted to Merchant (Broker) rank 1. |
6 |
32 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
40 |
Risk Sanford Clubb's fortune on a possibility lucrative deal and win. |
7 |
40 |
Promoted to Merchant (Broker) rank 4. |