Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
24 |
Injured. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
Spent time maintaining and using heavy vehicles. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
31 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
31 |
Became a Scout (Explorer). |
5 |
35 |
Psychologically damaged by Sanford Schmidt's time in the scouts. |
6 |
35 |
Switched to Citizen (Worker). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |