Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Army Academy (Military Academy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Encounter a Psionic institute. |
2 |
22 |
Tested for psionic powers |
3 |
23 |
Became a Psion (Adept). |
3 |
27 |
Gift causes a former ally to turn on Santiago Brown and betray Santiago Brown. One Ally or Contact becomes an Enemy. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
Santiago Brown's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
32 |
Amnesia. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Santiago Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
36 |
Continued as Drifter (Scavenger). |