Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Failed to qualify for Colonist (Citizen). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
27 |
Moved to a new world. |
2 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
34 |
Attacked by enemies and injured. |
3 |
34 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
34 |
Gain Enemy if Selmer Cooper don't already have one. |
3 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
35 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
35 |
Became a Citizen (Corporate). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |