Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Seth Dart have no idea what happened to Seth Dart – they found Seth Dart's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
A revolution, attack or other unusual event throws Seth Dart's life into chaos, forcing Seth Dart to leave the planet. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Seth Dart's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A sudden war destroys Seth Dart's trade routes and contacts, forcing Seth Dart to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
A notable academic consults with Seth Dart about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |