Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Severely injured. Owe 20,000 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
25 |
Seymour Kabble's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Returned to Merchant (Free Trader). |
5 |
30 |
Imperial trade restrictions force Seymour Kabble out of business. |
6 |
30 |
Switched to Drifter (Scavenger). |
6 |
31 |
Seymour Kabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
32 |
Seymour Kabble is chosen to represent Seymour Kabble's faith in a vid show or other highly public forum. |
7 |
35 |
Forced to muster out. |
8 |
35 |
Switched to Drifter (Wanderer). |
8 |
39 |
Suffer from a life-threatening illness. |