Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Shelby Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
25 |
Find Ancient Technology. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Severely injured. Owe 20,000 for medical bills. |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Shelby Duffey's Contacts or Allies betrays Shelby Duffey, ending Shelby Duffey's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scout (Courier). |
5 |
36 |
Shelby Duffey's ship is damaged, and Shelby Duffey have to hitch-hike Shelby Duffey's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Shelby Duffey accepted an offer of inducements to betray Shelby Duffey's faith. Gain 110,000 in cash. |