Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Shelly Mathew's Contacts or Allies betrays Shelly Mathew, ending Shelly Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
When dealing with an alien race, Shelly Mathew botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Psychologically damaged by Shelly Mathew's time in the scouts. |
3 |
24 |
Continued as Scout (Courier). |
3 |
26 |
Spend several years jumping from world to world in Shelly Mathew's scout ship. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Shelly Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scout (Surveyor) with previous rank. |
6 |
40 |
Shelly Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Shelly Mathew fail to help. Gain an Enemy. |
6 |
40 |
Psychologically damaged by Shelly Mathew's time in the scouts. |