Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Imperial trade restrictions force Sidney Blakely out of business. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
23 |
Gain Enemy if Sidney Blakely don't already have one. |
3 |
23 |
Voluntarily left Scavenger |
3 |
23 |
Returned to Merchant (Merchant Marine). |
3 |
25 |
Make an unexpected connection outside Sidney Blakely's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Embroiled in legal trouble. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Attempted a risky adventure and was sent to prison. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Prisoner (Inmate). |
6 |
38 |
Scarred. Owe 5,000 for medical bills. |