Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
22 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Sim Seddon's Contacts or Allies betrays Sim Seddon, ending Sim Seddon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
28 |
Drafted into Engineer/Gunner |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Sim Seddon come into conflict with a splinter group Sim Seddon's own religion which maintains Sim Seddon's version is the wrong one. Gain 3 Rivals. |