Agent Simon Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 40 M 8 (0) 6 (0) 5 (-1) 9 (1) 4 (-1) 12 (2)86594C
Agonized
 
Skills
Animals 0
Athletics (Dexterity) 1
Deception 2
Engineer (M-drive) 1
Engineer (Power) 1
Flyer (Wing) 1
Gun Combat 0
Gunner 0
Mechanic 2
Medic 0
Pilot 0
Recon 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class23
Agent Intelligence Agent12
 
Name Type Affinity Enmity Power Influence Species
Jennings Ming Enemy 0 6 1 0 Kedepu (M/24)
 
Term Age History
1 18 Failed to qualify for Performer (Entertainer).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Vessel participates in a notable military engagement.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Simon Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 30 Became a Agent (Intelligence).
4 32 Befriended by a senior agent.
4 34 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 34 Continued as Agent (Intelligence).
5 37 Simon Coleman's work ends up coming home with Simon Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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