Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
A mission goes wrong and Smith Desmond is stranded behind enemy lines. Ejected from the service. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Smith Desmond is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Smith Desmond do not know what happened to Smith Desmond. There is a gap in Smith Desmond's memory. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Smith Desmond aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
29 |
Became a Citizen (Worker). |
5 |
33 |
Smith Desmond's business expands, Smith Desmond's corporation grows, or the colony thrives. |
6 |
33 |
Voluntarily left Worker |
6 |
33 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Smith Desmond refuse to secretly provide religious rites for a dying leader or noble, because they do not share Smith Desmond's faith. |