Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Spencer Anderson's work ends up coming home with Spencer Anderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
25 |
A police detective or rival criminal forces Spencer Anderson to flee and vows to hunt Spencer Anderson down. Gain an Enemy. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
32 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
34 |
Involved in the planning of an impressive heist. |
5 |
36 |
Promoted to Rogue (Enforcer) rank 3. |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |