Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Squire Treadway botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Nearly killed. Owe 30,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Squire Treadway's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
33 |
A disaster leaves several injured, and others blame Squire Treadway, forcing Squire Treadway to leave Squire Treadway's career. Gain a Rival. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |