Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A series of bad deals and decisions force Steve Duffey into bankruptcy. Steve Duffey salvages what Steve Duffey can. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
25 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Gained a contact. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Steve Duffey do not know what happened to Steve Duffey. There is a gap in Steve Duffey's memory. |
6 |
36 |
Returned to Believer (Missionary/Humanitarian). |
6 |
39 |
Steve Duffey refused an offer of inducements to betray Steve Duffey's faith. Gain 3 enemies. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |