Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Terry Pinkerton faith is shaken. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
A mission goes wrong; Terry Pinkerton and several others are captured and mistreated by the enemy. Gain Terry Pinkerton's jailer as an Enemy. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
An investigation takes on a dangerous turn. |
3 |
29 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
31 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Became a Navy (Flight) with the new title Crewman. |
6 |
36 |
Terry Pinkerton is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
38 |
Encounter a Psionic institute. |
7 |
38 |
Tested for psionic powers |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |