Thurman Smith  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 40 M 8 (0) 3 (-1) 2 (-2) 4 (-1) 11 (1) 6 (0)8324B6
Manic
 
Skills
Admin 0
Advocate 1
Art (Performing/Instrument) 1
Athletics (Dexterity) 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Melee 0
Persuade 0
Recon 1
Science (Life Sciences) 0
Seafarer 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal12
Merchant Merchant Marine Crewman01
Citizen Corporate 03
 
Name Type Affinity Enmity Power Influence Species
Mathias Gardiner Enemy 0 4 5 4 Traltar (M/57)
Mathias Gardiner is in desperate trouble and could use the character’s help.
Benedict Cause Enemy 0 2 1 2 Luriani (M/43)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Assigned to a peacekeeping role.
1 22 Attempt at commissioned failed.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 25 Unit is slaughtered in a disastrous battle, for which Thurman Smith blame Thurman Smith's commander. Gain commander as Enemy.
3 25 Failed to qualify for Corporate Agent (Agent).
3 25 Submitted to the draft.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 A series of bad deals and decisions force Thurman Smith into bankruptcy. Thurman Smith salvages what Thurman Smith can.
4 28 Became a Citizen (Corporate).
4 32 Thurman Smith's business expands, Thurman Smith's corporation grows, or the colony thrives.
5 32 Continued as Citizen (Corporate).
5 35 Political upheaval strikes Thurman Smith's homeworld, and Thurman Smith is caught up in the revolution.
6 36 Continued as Citizen (Corporate).
6 37 Life ruined by a criminal gang. Gain the gang as an Enemy
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