Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Tony Bailey's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Tony Bailey's Contacts or Allies betrays Tony Bailey, ending Tony Bailey's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Broker). |
3 |
26 |
A good deal ensures Tony Bailey is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Tony Bailey secretly provide religious rites for a dying leader or noble, although they do not share Tony Bailey's faith. Gain an Ally in the family and a Rival who disagrees with Tony Bailey's choice. |