Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Troy Tow learn something Troy Tow should not have – a corporate secret, a political scandal – which Troy Tow can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Troy Tow's business expands, Troy Tow's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Troy Tow gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Switched to Citizen (Colonist). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |