Troy Tow  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 40 M 7 (0) 6 (0) 9 (1) 5 (-1) 7 (0) 6 (0)769576
Happy, Daredevil
 
Skills
Admin 1
Advocate 0
Art (Presentation) 0
Astrogation 0
Broker 1
Diplomat 0
Drive 0
Electronics (Computer) 2
Engineer (M-drive) 1
Language 0
Leadership 1
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager34
Drifter Scavenger 01
Citizen Colonist 01
 
Name Type Affinity Enmity Power Influence Species
Bethel Wareham Contact 1 2 4 2 Dynchia (F/37)
Bethel Wareham’s relationships have begun to affect the character.
Aubrey Saxon Rival 1 0 4 2 Kargol (M/75)
Aubrey Saxon fell on hard times.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Troy Tow learn something Troy Tow should not have – a corporate secret, a political scandal – which Troy Tow can profit from illegally.
1 22 Gain a criminal contact.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 24 Troy Tow's business expands, Troy Tow's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 28 Troy Tow gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Corporate) rank 3.
4 30 Continued as Citizen (Corporate).
4 31 Lightly injured, no permanent damage. Fully recovered.
5 31 Became a Drifter (Scavenger).
5 32 Offered job by a patron. Now owe him a favor.
6 35 Switched to Citizen (Colonist).
6 38 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
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