Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A series of bad deals and decisions force Truman Willoby into bankruptcy. Truman Willoby salvages what Truman Willoby can. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Truman Willoby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Entertainer (Performer). |
4 |
28 |
Gain a patron in the arts. Gain an Ally |
4 |
29 |
Promoted to Entertainer (Performer) rank 1. |
5 |
29 |
Continued as Entertainer (Performer). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
33 |
Promoted to Entertainer (Performer) rank 2. |
6 |
33 |
Continued as Entertainer (Performer). |
6 |
37 |
Truman Willoby is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |