Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
20 |
A mission goes wrong; Van Staff and several others are captured and mistreated by the enemy. Gain Van Staff's jailer as an Enemy. |
3 |
20 |
Became a Scout (Explorer). |
3 |
23 |
Van Staff inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
23 |
Failed to qualify for Free Trader (Merchant). |
4 |
23 |
Became a Drifter (Wanderer). |
4 |
27 |
Van Staff do not know what happened to Van Staff. There is a gap in Van Staff's memory. |
5 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
28 |
Van Staff have been following false teachings! |
6 |
28 |
Switched to Drifter (Scavenger). |
7 |
32 |
Continued as Drifter (Scavenger). |
7 |
36 |
Amnesia. |
8 |
36 |
Continued as Drifter (Scavenger). |
8 |
40 |
Promoted to Drifter (Scavenger) rank 1. |