Waldo Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 40 M 10 (1) 4 (-1) 3 (-1) 8 (0) 6 (0) 2 (-2)A43862
Instinctive, Restrained
 
Skills
Animals (Handling) 1
Animals (Veterinary) 1
Broker 0
Carouse 0
Drive (Walker) 1
Electronics 0
Gambler 1
Persuade 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Drifter Barbarian 12
Merchant Free Trader 22
 
Name Type Affinity Enmity Power Influence Species
Manda Whitlock Enemy 0 3 0 6 Halka (F/29)
Luna Maiden Contact 3 1 0 0 Ne Kraeda ren Kelva (F/33)
 
Term Age History
1 18 Failed to qualify for Artist (Entertainer).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Risk Waldo Clubb's fortune on a possibility lucrative deal and win.
2 22 Continued as Merchant (Merchant Marine).
2 24 Severely injured. Owe 7,500 for medical bills.
3 24 Failed to qualify for Infantry (Army).
3 24 Became a Drifter (Barbarian).
3 25 Find an Alien Artifact.
3 28 Promoted to Drifter (Barbarian) rank 1.
4 28 Continued as Drifter (Barbarian).
4 32 Betrayed by a friend. One of Waldo Clubb's Contacts or Allies betrays Waldo Clubb, ending Waldo Clubb's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Switched to Merchant (Free Trader).
5 35 A romantic relationship ends badly. Gain a Rival or Enemy.
5 36 Promoted to Merchant (Free Trader) rank 1.
6 36 Continued as Merchant (Free Trader).
6 40 Make an unexpected connection outside Waldo Clubb's normal circles. Gain a Contact.
6 40 Promoted to Merchant (Free Trader) rank 2.
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