Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Walker Baker's Contacts or Allies betrays Walker Baker, ending Walker Baker's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Army (Cavalry) with the new title Private. |
5 |
30 |
Display heroism in battle. |
5 |
33 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
5 |
33 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
6 |
33 |
Continued as Army (Cavalry). |
6 |
34 |
Thrown into a brutal ground war |
6 |
37 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |