Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Walter Daniels's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walter Daniels fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Walter Daniels's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Psychologically damaged by Walter Daniels's time in the scouts. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Failed to qualify for Army Support (Army). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Walter Daniels's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
33 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
35 |
Involved in a gambling ring. |