Crewman Walter Vear  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 40 M 4 (-1) 8 (0) 6 (0) 9 (1) 8 (0) 11 (1)48698B
Dull eyes, Abusive, Tentative
 
Skills
Deception 0
Drive (Track) 1
Electronics 0
Engineer (J-drive) 1
Mechanic 0
Recon 0
Seafarer 0
Stealth 2
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Navy Engineer/Gunner Crewman02
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Wanderer).
1 21 Victim of a crime
2 22 Continued as Drifter (Wanderer).
2 24 Amnesia.
3 26 Continued as Drifter (Wanderer).
3 29 Walter Vear run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Failed to qualify for Merchant Academy.
4 29 Submitted to the draft.
4 29 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 30 Moved to a new world.
5 33 Continued as Navy (Engineer/Gunner).
5 35 Vessel participates in a notable military engagement.
5 37 Attempt at commissioned failed.
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