Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Warner Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Warner Ahern's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Amnesia. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
37 |
Warner Ahern's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |