Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
A series of bad deals and decisions force Wash Carter into bankruptcy. Wash Carter salvages what Wash Carter can. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
31 |
Commanding officer takes an interest in Wash Carter's career. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Line/Crew (Navy). |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Moved to a new world. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |