Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
One of Wayne Carbey's pieces of art is stolen, and the investigation brings Wayne Carbey into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
Wayne Carbey is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
24 |
Became a Drifter (Wanderer). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Drafted into Engineer/Gunner |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Wayne Carbey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Voluntarily left Engineer/Gunner |
6 |
36 |
Became a Agent (Intelligence). |
6 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |