Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Wayne Connell's time in the scouts. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Continued as Scout (Surveyor). |
2 |
21 |
Wayne Connell's ship is damaged, and Wayne Connell have to hitch-hike Wayne Connell's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Imperial trade restrictions force Wayne Connell out of business. |
5 |
29 |
Failed to qualify for Ground Assault (Marine). |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Failed to qualify for Journalist (Entertainer). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
33 |
Gained a contact. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
40 |
Promoted to Drifter (Scavenger) rank 2. |